SimCity fails to deliver!
The highly anticipated city-building game is
finally upon us. It is developed by Maxis, which is a subsidiary of Electronic Arts. It was released on PC on March 05, 2013 and an OS X version is scheduled for Q1/Q2 2013. The game allows players to create settlements that can grow into a city by dividing land into three sections, commercial, industrial, and residential. The game allows the player to build and manage public services such as taxes, utilities, and transport.
As interesting and amazing it sounds and looks, Maxis fail to deliver this magnificent game to the audience. The game is broken, it features a new security system called the DRM. An online security system that requires the player to be connected and logged-in at all times to play the game, even if they want to just play by themselves. The new security system broke the game for thousands of players and the most anticipated and awaited game became a disaster. Player were left to look at the screen below for the game they paid for.
Even if you get lucky to find a server, then you are treated with another message saying "Server reached maximum capacity" and then you are placed in the queue and are not allowed to play a single player game because it forces you to constantly be online.
So BEWARE of the forced online DRM. Will you be playing this game 10 years down the track like precious SimCities? No, you won't be!. And E.A wants this, so you will be forced to buy the next game when the servers go down.
Unfortunately I can not recommend buying SimCity until these crippling server issues are fixed. Please don't purchase it until there's a reasonable expectation that you'll be able to actually play the game.
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